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TAL SCHEFFER
Below Sand & Bone Duck Game The Interview Truffle Keeper About Contact

Shipped on Steam · Built in Unity

Tal Scheffer

Pixel-art portrait of Tal Scheffer with his name

Unity Gameplay Programmer

BSc Computing Science (Game Engineering) graduate of Newcastle University. I build the systems underneath games: combat, procedural generation, and the editor tools that let designers stop waiting on a programmer.

Play the Steam demo ↗ GitHub ↗ Download CV ↓ Email me
Status
Open to gameplay programming roles

Shipped · Solo, playable on itch.io · 2025

Below

A night-lit narrative platformer about being lost, and the strangers who talk you through it: no combat, no fail state, nothing to fall back on but the conversation.

Narrative Platformer Solo Project Pixel Graphics Dialogue Tooling
Play on itch.io ↗

Shipped · Steam demo live · 2023–2026

A Tale of Sand and Bone logo

A Tale of Sand and Bone

"You play as Shai, a fallen warrior bound to a vengeful spirit, climbing and fighting your way to claim vengeance against the gods."

Action Roguelike Precision Platformer Pixel Graphics Egyptian Myth Team Project
View on Steam ↗

University project · 2023

Duck Game

A collaborative 2D platformer starring a duck and its duckling companions: sunlit forest canopies giving way to a glowing underground cave.

2D Platformer Sole Programmer FSM AI Team Project

Newcastle · Inclusivity Game Jam · Nov 2023

The Interview

The piece explores how identity influences experience. Players walk to a job interview as three different characters; each encounters the same environment, but their journey differs based on who they are.

Narrative Jam 48-Hour Collab Team Project Social Commentary

Solo · Unity

Truffle Keeper

An action-survival loop: gather and build out a walled camp, craft weapons at a bench, then spend a Truffle economy at a wandering merchant NPC, with a tamed companion fighting alongside you.

Action Survival Solo Project Base Building Crafting Economy
GitHub ↗

About

The short version

I've spent three years building games that are more ambitious than a solo or small-team project usually attempts: a procedurally generated roguelite with a full combat suite, and a systems-dense life-sim built to make an abstract feeling legible through mechanics rather than text.

My design instinct is intuitive and experience-driven before it's theoretical: it comes from the games I actually play, Project Zomboid, Stardew Valley, Terraria, Ark, but I'm just as comfortable defending a design decision with the theory behind it as I am shipping the code for it.

In 2025 I facilitated Newcastle University's student game jams, helping teams scope an idea down to something they could actually finish, then debugging it with them when it didn't work.

Tal running the registration desk at Newcastle University's Inclusivity Game Jam
Running registration at the Inclusivity Game Jam, 2025
Education
Newcastle University
BSc Computing Science (Game Engineering)
2023–2026
Languages
C#, Python, Java
Unity
Unity 2022.3 / Unity 6, Editor tooling, ScriptableObjects, Addressables, Input System, Cinemachine, URP, Tilemaps
Architecture
VContainer / Zenject, R3, UniTask, VitalRouter, LitMotion, Odin Inspector, object pooling, state machines

Get in touch

Let's build
something.

[email protected] GitHub ↗ Steam ↗ Download CV ↓
Tal Scheffer Tal Scheffer: Unity Gameplay Programmer
Newcastle, UK